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Βιβλιογραφία για τη δημιουργία της ψηφιακής εφαρμογής

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  • Alonso, H., & Hayward, J., 2013, Creating Apps for In-Gallery Interpretation. Exhibitionist, Fall, 15–19 στο http://name-aam.org/uploads/downloadables/EXH.fall_13/8 EXH f13 Creating apps for in gallery interpretation_Alonso_Hayward.pdf

  • Antoniou, A., & Lepouras, G., 2010, Modeling visitors’ profiles: A Study to Investigate Adaptation Aspects for Museum Learning Technologies, Journal on Computing and Cultural Heritage, 3(2), 1–19

  • Bush, V., 1945, "As we may think", The Atlantic, Issue: July

  • Campbell-Kelly, Μ., Garcia-Swartz, D., 2015, From Mainframes to Smartphones, A History of the International Computer Industry, Harvard University Press, Cambridge, Massachusetts and London, England

  • Computer History Museum : https://www.computerhistory.org/timeline/ (τελευταία επίσκεψη: 5/5/2019)

  • NOESIS Thessaloniki Science Center & Technology Museum : https://www.noesis.edu.gr/επιστήμη-και-τεχνολογία/υπολογιστές/ (τελευταία επίσκεψη: 5/5/2019)

  • Roussou, M., Katifori, A., Pujol, L., Vayanou, M., & Rennick-Egglestone, S. J. ,2013,"A Life of Their Own: Museum Visitor Personas Penetrating the Design Lifecycle of a Mobile Experience", In CHI 2013 Extended Abstracts on Human Factors in Computing Systems - CHI EA ’13 , 547–552, New York, New York, USA: ACM Press

  • The Mouse of Douglas Engelbart, History, στο https://history-computer.com/ModernComputer/Basis/mouse.html (τελευταία επίσκεψη: 20/5/2019)

  • The Turing Digital Archive : http://www.turingarchive.org (τελευταία επίσκεψη: 25/5/2019)

  • Πηγές Γραφικών:  Icons made by Freepik from www.flaticon.com
     

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